![]() It is suggested to leave them be and continue your own campaign, potentially helping them if you desire. You have the option to go to war with them, but there is no real gain from doing this. You can choose to aid them and continue your own campaign. However, the Warriors of Chaos will not start at war with you. If you are playing as any Beastmen tribe, you are not at all summoned to join the Everchosen in his conquest. In addition, Varg and Skaeling will not automatically be your vassals, but you have the ability to Awaken the Tribes to call addition Norscan Tribes to the map. If you are playing the Warriors of Chaos themselves, you will get an event called The Treachery of Tzeentch you will still have to fight a rival faction called Chaos Gathering, led by Sarthorael the Everwatcher. Should you successfully defeat them, the player becomes the true Everchosen, and gains a massive faction wide buff. ![]() If the summon is declined, the Warriors of Chaos will declare war on you, so your next objective is to kill their armies and take their place. However, this forces the player into war with every faction in game that is not Chaos-aligned, leaving previous ties with other Norscan and/or Beastmen factions intact. Accepting his summons gives you a faction wide buff. If you are playing as a Norscan faction ( World Walkers or Wintertooth), you will get an event called The Everchosen's Summons which allows them to choose to side with Archaon and the Warriors of Chaos, or to side against them and bring about your own invasion. What happens if I'm playing as the Warriors of Chaos, Norsca, or Beastmen? Many factions have a campaign victory condition that involves wounding Archaon and dealing with the Warriors of Chaos. Wood Elves will also automatically be at war with the Warriors of Chaos, in addition to having negative diplomatic relations with other Chaos factions, especially Beastmen whom they hate. Greenskins, Vampire Coast, Vampire Counts, Skaven, Dark Elves and Tomb Kings do not gain this trait, though they are automatically at war with the Warriors of Chaos, who will not hesitate to attack them if they get in the way. These factions gain the diplomatic trait Shield of Civilization during a Chaos Invasion, making them more likely to stick together against Chaos. In Mortal Empires, they are joined by High Elves and Lizardmen. Opposing Chaos is The Empire, Dwarfs, Bretonnia and other human factions.
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